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	<title>Comments on: Good Design is Invisible</title>
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	<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/</link>
	<description>Experimenting for a living.</description>
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		<title>By: aska</title>
		<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/comment-page-1/#comment-1164</link>
		<dc:creator><![CDATA[aska]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 19:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://prandall.com/?p=204#comment-1164</guid>
		<description><![CDATA[I have been doing a lot of research on the notion of invisible design as being regarded, generally, as a rule of thumb in successful design. Certainly there are designs based in aesthetic exceptions (as mentioned in comments above - something created by a designer as an art piece, or potentially critical design...); but what of those designs whose purpose is to be noticed, and yet go under the radar? I am speaking in particular about signage, or way finding - I can see how in this instance, signage&#039;s method of being unobtrusive would be to blend into the environment, but does it go unnoticed and therefore not able to fulfill its task? 

 In certain contexts, such as wayfinding, signage and revealing a history or encouraging social interaction and intrigue, would you say that being invisible is actually a detriment to the intention of the design - i.e. existing for being noticed, and yet becoming invisible?]]></description>
		<content:encoded><![CDATA[<p>I have been doing a lot of research on the notion of invisible design as being regarded, generally, as a rule of thumb in successful design. Certainly there are designs based in aesthetic exceptions (as mentioned in comments above &#8211; something created by a designer as an art piece, or potentially critical design&#8230;); but what of those designs whose purpose is to be noticed, and yet go under the radar? I am speaking in particular about signage, or way finding &#8211; I can see how in this instance, signage&#8217;s method of being unobtrusive would be to blend into the environment, but does it go unnoticed and therefore not able to fulfill its task? </p>
<p> In certain contexts, such as wayfinding, signage and revealing a history or encouraging social interaction and intrigue, would you say that being invisible is actually a detriment to the intention of the design &#8211; i.e. existing for being noticed, and yet becoming invisible?</p>
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		<title>By: The Bringhurst Theme / Dan Eden</title>
		<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/comment-page-1/#comment-813</link>
		<dc:creator><![CDATA[The Bringhurst Theme / Dan Eden]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 12:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://prandall.com/?p=204#comment-813</guid>
		<description><![CDATA[[...] the new theme. I wanted to make some­thing incred­ibly read­able, thought­fully designed and invis­ible. The more I look at my old theme, the more I real­ise all the silly mis­takes I’d made. The [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] the new theme. I wanted to make some­thing incred­ibly read­able, thought­fully designed and invis­ible. The more I look at my old theme, the more I real­ise all the silly mis­takes I’d made. The [&#8230;]</p>
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		<title>By: Jamie Knight</title>
		<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/comment-page-1/#comment-363</link>
		<dc:creator><![CDATA[Jamie Knight]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://prandall.com/?p=204#comment-363</guid>
		<description><![CDATA[Hiya,

I would agree to an extent, i would also add that Great design may not be noticeable until someone points it out to you, my personal favorites in design are elements which are not immediately noticeable, which may show some wit, or humor in the design.

jamie &amp; Lion]]></description>
		<content:encoded><![CDATA[<p>Hiya,</p>
<p>I would agree to an extent, i would also add that Great design may not be noticeable until someone points it out to you, my personal favorites in design are elements which are not immediately noticeable, which may show some wit, or humor in the design.</p>
<p>jamie &amp; Lion</p>
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		<title>By: Grant Morrison</title>
		<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/comment-page-1/#comment-357</link>
		<dc:creator><![CDATA[Grant Morrison]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://prandall.com/?p=204#comment-357</guid>
		<description><![CDATA[Hey, If you haven&#039;t already seen it, you might be interested in Mike Kus&#039; talk from FOWD.
It&#039;s called &quot;Graphic Design: The Forgotten Web Standard&quot; and you can watch it at the following URL (slides and all). http://events.carsonified.com/fowd/2009/london/mp3s/mike-kus-4/videos]]></description>
		<content:encoded><![CDATA[<p>Hey, If you haven&#8217;t already seen it, you might be interested in Mike Kus&#8217; talk from FOWD.<br />
It&#8217;s called &#8220;Graphic Design: The Forgotten Web Standard&#8221; and you can watch it at the following URL (slides and all). <a href="http://events.carsonified.com/fowd/2009/london/mp3s/mike-kus-4/videos" rel="nofollow">http://events.carsonified.com/fowd/2009/london/mp3s/mike-kus-4/videos</a></p>
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		<title>By: Paul</title>
		<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/comment-page-1/#comment-356</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://prandall.com/?p=204#comment-356</guid>
		<description><![CDATA[Thanks for taking the time to leave a comment Cennydd.

I do agree that there are some grey areas, particularly in the area of so called &#039;Art Directed&#039; sites and blog posts - where the design is equally as important as the content. But it also sends the message that good design isn&#039;t about using a &#039;cool&#039; font or rounded, glossy, reflected buttons either.]]></description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to leave a comment Cennydd.</p>
<p>I do agree that there are some grey areas, particularly in the area of so called &#8216;Art Directed&#8217; sites and blog posts &#8211; where the design is equally as important as the content. But it also sends the message that good design isn&#8217;t about using a &#8216;cool&#8217; font or rounded, glossy, reflected buttons either.</p>
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		<title>By: Cennydd</title>
		<link>https://paulrandall.com/2009/10/13/good-design-is-invisible/comment-page-1/#comment-355</link>
		<dc:creator><![CDATA[Cennydd]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://prandall.com/?p=204#comment-355</guid>
		<description><![CDATA[There&#039;s a related concept in typography known as &#039;the crystal goblet&#039;: http://www.nenne.com/typography/crystalgoblet1.html.

I used to agree with this sentiment wholeheartedly, but now I don&#039;t think it&#039;s quite accurate. Yes, most of design should be invisible, aimed as it is as helping users achieve a task – be that fill a form, drive a car, squeeze a lemon – but design can also be successful by calling attention to itself. I think of something like Juicy Salif – http://en.wikipedia.org/wiki/Lemon_squeezer#As_a_decorative_object – that is very much a piece of design, albeit not a functional one. It causes us to question the role of aesthetics in our products, our concepts of beauty versus utility, and so on. Of course, some might simply label this art. But I think it is so tightly related to a daily object (even if it functions poorly as one) that it doesn&#039;t for me meet the criterion of &quot;ars gratia artis&quot;.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a related concept in typography known as &#8216;the crystal goblet': <a href="http://www.nenne.com/typography/crystalgoblet1.html" rel="nofollow">http://www.nenne.com/typography/crystalgoblet1.html</a>.</p>
<p>I used to agree with this sentiment wholeheartedly, but now I don&#8217;t think it&#8217;s quite accurate. Yes, most of design should be invisible, aimed as it is as helping users achieve a task – be that fill a form, drive a car, squeeze a lemon – but design can also be successful by calling attention to itself. I think of something like Juicy Salif – <a href="http://en.wikipedia.org/wiki/Lemon_squeezer#As_a_decorative_object" rel="nofollow">http://en.wikipedia.org/wiki/Lemon_squeezer#As_a_decorative_object</a> – that is very much a piece of design, albeit not a functional one. It causes us to question the role of aesthetics in our products, our concepts of beauty versus utility, and so on. Of course, some might simply label this art. But I think it is so tightly related to a daily object (even if it functions poorly as one) that it doesn&#8217;t for me meet the criterion of &#8220;ars gratia artis&#8221;.</p>
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